Specializations

A viewer owns one specialization and brings four of its spells. A commander fields fifteen at once.

Specialization Chain Cap Tagline
Almswarden Surplus 10 per caster Health is something the enemy should fear more.
Arrowmind held arrow 8 arrows per caster · 24 arrows party-wide The arrow forgets it was ever just wood.
Battlemage revive charge 20 per caster Fight in front, cast magic, sick scythe
Bramble stamina A curved blade that grew that way; the edge is alive, faintly.
Cleaver Dread 5 per enemy · 12 enemies party-wide One axe, some confidence, and much terror.
Duelist touched mark 1 per enemy · 2 enemies per caster · 4 enemies party-wide Just footwork and a very sharp opinion.
Earthshaker stamina Hits the ground, not the enemy — the ground handles the rest.
Hexblade hex stack 8 per enemy Two blades, angrier magic — a Mage who decided range was a liability.
Hexknife mana The wand is just another name for blade.
Iron Wall stamina Both hands are shields. Not passive. Just waiting for everyone else to notice.
Ironclad Sunder 5 per enemy Beeg axe, no apology, no survivors.
Machinist standing slab 3 slabs per caster · 9 slabs party-wide Machines are my expression of art.
Naturalist active combination 4 combinations party-wide The book is annotated in bark-script. Apothecarian delight in every measure.
Punchknight stamina The armor is the weapon. The fists just help it understand.
Rampart stamina Armored arrow dude, what are you ranged or melee?
Rascal stolen buff 3 buffs per caster A Rogue with a sword.
Ravager stamina Explicitly: all offense, no apology.
Runeknight mana A scaredy-cat wizard that wants to get in on the action. Armor reduces ability to cast magic well.
Savage Rend 8 per enemy Two weapons means twice the reasons to charge.
Shadow energy Just like shadows: no introduction.
Shadowdancer Exposed 5 per enemy · 8 enemies party-wide Two blades and the footwork to make them both count from behind.
Sharpshooter armed trip wire 2 wires per caster · 8 wires party-wide pew pew pew!
Sniper Bead 5 per enemy · 3 enemies per caster Range on range combat is my romance!
Spellblade glyph fragment 5 fragments per caster · 15 fragments party-wide Hexes etched into the steel; the swing reads as both strike and incantation.
Spellguard revive charge 20 per caster Need a buff upfront? Here's your boiii
Spellshield mana One hand of arcane-metal violence; one hand of very deliberate stubbornness.
Stormcaller charge 10 per enemy · 12 enemies party-wide · 10 per object Staff, not walking stick. The clouds are listening.
Swordmaster stamina Two swords, full plate armor, run in and make sh*t happen.
Templar Judgment mark 1 per enemy · 6 marks per caster · 18 marks party-wide Sword raised in faith; shield braced for the moment of judgment.
Tinkerer stamina The wrench is the mind, body, and soul, of the blade
30 specializations 226 spells · 18 carry a term beyond the pool

Chain — the resource the kit generates and spends: a bespoke term where the spec carries one, otherwise its standard pool. Cap states what the ceiling is scoped to. Each specialization page states how it is accrued.