Specializations/Templar

Templar

Sword raised in faith; shield braced for the moment of judgment.

Top tags sustain · ground · aura

ChainJudgment mark1 per enemy · 6 marks per caster · 18 marks party-wide

SpellGenerates
Judgment1 mark
SpellConsumes
Sentenceexactly 1 mark
Verdictevery active mark

Spells

Spell Tags Consumes Falloff
Judgment
  • ground
  • burst
— —

Marks 1 enemy. After a delay a pillar of light falls on it for heavy damage. Grants 1 Judgment mark. At 6 marks it removes your oldest Consecrate mark, never a Judgment mark.

Consecrate
  • zone
  • sustain
— Shallow

Creates a zone. Enemies inside take damage over time; allies inside heal. An enemy inside 3 continuous seconds gains 1 Judgment mark. Shallow falloff. 1 mark per second. 1 zone per caster, 3 party-wide.

n = enemies in the zone

Sentence
  • rider
  • sustain
exactly 1 mark —

Consumes exactly 1 Judgment mark. That enemy takes escalating damage over time, and each tick heals your lowest-health ally in range. Ticks faster the more of your own marks still stand at cast.

Verdict
  • ground
  • clear
every active mark Shallow

Consumes every Judgment mark you placed. Each marked enemy takes the same fixed damage: more marks means more targets, never more damage each. Columns land in sequence.

n = columns catching it

Bulwark of Faith
  • aura
  • defense
— —

Creates an absorb pool on the shield. It stops projectiles aimed at you or those behind you, and falls when empty, counting toward each ally's Mitigation budget. 1 per caster, 3 party-wide.

Rebuke
  • cone
  • control
— Steep

A shield bash in a forward arc. Applies stagger and a brief stun to everything in front of you. Steep falloff. Stun duration does not fall off.

n = targets hit

Absolution
  • nova
  • sustain
— —

Heals yourself and nearby allies and applies a cleanse to them. 8 allies, lowest health first. Healing does not fall off.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.