Specializations/Iron Wall

Iron Wall

Both hands are shields. Not passive. Just waiting for everyone else to notice.

Top tags control · dash · defense

Chainstamina

SpellGenerates
Phalanx2 stamina per enemy pushed
SpellConsumes
Double Bash3 stamina
Behind Me1 stamina per second net of regeneration
Wallwork6 stamina
Counterweightthe entire stamina pool, best at full
Shield Chargeno stamina

Spells

Spell Tags Consumes Falloff
Notice Me
  • nova
  • control
— —

Creates a shockwave that forces every nearby unclaimed enemy to attack you for a duration. Grants stamina each second, rising with your aggro share along the share curve.

Phalanx
  • dash
  • control
— Shallow

Advances behind both shields, pushing every enemy in your path back and taking heavily reduced frontal damage as self-sourced mitigation. Grants 2 stamina per enemy pushed. Shallow falloff. At most 6 per advance.

n = enemies pushed

Double Bash
  • cone
  • clear
3 stamina Standard

Costs 3 stamina. Swings both shields outward at once, damaging and knocking back everything in a wide forward arc. Standard falloff.

n = targets hit

Behind Me
  • aura
  • defense
1 stamina per second net of regeneration —

Drains 1 stamina per second, net of regeneration. Allies standing behind you take a flat amount less damage, counting toward each protected ally's Mitigation budget. 6 allies, nearest first.

Wallwork
  • summon
  • defense
6 stamina —

Costs 6 stamina. Plants 1 shield as directional cover that blocks projectiles until destroyed. Its health equals the stamina spent. While it stands your maximum stamina is 6. 1 per caster, 3 party-wide.

Counterweight
  • melee
  • burst
the entire stamina pool, best at full Standard

Consumes all stamina. Releases everything the shields have taken as one ground-shaking slam; damage scales per point consumed. Standard falloff. Best at full.

n = targets hit

Shield Charge
  • dash
  • mobility
no stamina —

A short explosive charge that applies a stun to the first enemy struck. Costs no stamina.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.