Specializations/Punchknight
Punchknight
The armor is the weapon. The fists just help it understand.
Chainstamina
| Spell | Generates |
|---|---|
| Gauntlet Jab | 1 stamina per connection |
| Bodycheck | 1 stamina per body crossed |
| Spell | Consumes |
|---|---|
| Understanding | 1 stamina every third consecutive hit, net of regeneration |
| Pauldron | 3 stamina |
| Plate Slam | 4 stamina |
| Haymaker | the entire stamina pool, best at full |
| Iron Skin | no stamina |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Gauntlet Jab | — | — | |
|
A fast, low-damage strike that grants 1 stamina each time it connects. | |||
| Bodycheck | — | Steep | |
|
Runs through a group, gaining speed and impact damage and 1 stamina per body crossed. Stopping or hitting a wall dumps the force as a shockwave. Steep falloff. At most 5 stamina per cast.
| |||
| Understanding | 1 stamina every third consecutive hit, net of regeneration | — | |
|
Costs 1 stamina every third consecutive hit on one target, net of regeneration. Each hit deals sharply more damage, to a stated ceiling at the 12th. Switching targets or emptying the pool resets it. | |||
| Pauldron | 3 stamina | — | |
|
Costs 3 stamina. Throws a shoulder plate at a distant enemy for heavy damage. Reduces your armour by a stated amount until you walk back over the plate. 1 per caster, 4 party-wide. | |||
| Plate Slam | 4 stamina | Standard | |
|
Costs 4 stamina. Drops the full mass of the plate; the shockwave applies stagger to everything nearby and pulls their attention onto you. Standard falloff. Radius and stagger duration are fixed.
| |||
| Haymaker | the entire stamina pool, best at full | — | |
|
Consumes all stamina. A single wound-up punch applies a launch, throwing the target across the arena. Damage scales per point consumed, and it kills outright below the execute threshold. Best at full. | |||
| Iron Skin | no stamina | — | |
|
Hardens the plate for a fixed duration. Reduces incoming damage by a flat amount, counting toward your Mitigation budget. Retaliation damage rises with your aggro share along the share curve, to a stated ceiling. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.