Specializations/Punchknight

Punchknight

The armor is the weapon. The fists just help it understand.

Top tags burst · melee · buff

Chainstamina

SpellGenerates
Gauntlet Jab1 stamina per connection
Bodycheck1 stamina per body crossed
SpellConsumes
Understanding1 stamina every third consecutive hit, net of regeneration
Pauldron3 stamina
Plate Slam4 stamina
Haymakerthe entire stamina pool, best at full
Iron Skinno stamina

Spells

Spell Tags Consumes Falloff
Gauntlet Jab
  • melee
  • economy
— —

A fast, low-damage strike that grants 1 stamina each time it connects.

Bodycheck
  • dash
  • clear
— Steep

Runs through a group, gaining speed and impact damage and 1 stamina per body crossed. Stopping or hitting a wall dumps the force as a shockwave. Steep falloff. At most 5 stamina per cast.

n = targets hit

Understanding
  • rider
  • burst
1 stamina every third consecutive hit, net of regeneration —

Costs 1 stamina every third consecutive hit on one target, net of regeneration. Each hit deals sharply more damage, to a stated ceiling at the 12th. Switching targets or emptying the pool resets it.

Pauldron
  • projectile
  • burst
3 stamina —

Costs 3 stamina. Throws a shoulder plate at a distant enemy for heavy damage. Reduces your armour by a stated amount until you walk back over the plate. 1 per caster, 4 party-wide.

Plate Slam
  • nova
  • control
4 stamina Standard

Costs 4 stamina. Drops the full mass of the plate; the shockwave applies stagger to everything nearby and pulls their attention onto you. Standard falloff. Radius and stagger duration are fixed.

n = targets hit

Haymaker
  • melee
  • burst
the entire stamina pool, best at full —

Consumes all stamina. A single wound-up punch applies a launch, throwing the target across the arena. Damage scales per point consumed, and it kills outright below the execute threshold. Best at full.

Iron Skin
  • buff
  • defense
no stamina —

Hardens the plate for a fixed duration. Reduces incoming damage by a flat amount, counting toward your Mitigation budget. Retaliation damage rises with your aggro share along the share curve, to a stated ceiling.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.