Specializations/Sniper
Sniper
Range on range combat is my romance!
ChainBead5 per enemy · 3 enemies per caster
| Spell | Generates |
|---|---|
| Longshot | 1 Bead |
| Overwatch | 1 Bead to what it hits |
| Spell | Consumes |
|---|---|
| Counter-Snipe | 1 Bead on the shooter |
| Overwatch | 0–3 Beads, the caster's choice |
| Called Shot | all 5 Beads from the marked target |
| New Angle | 2 Beads |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Longshot | — | — | |
|
Applies 1 Bead to what it hits. Damage rises with the distance travelled, to a stated ceiling at a published distance. A Bead decays if that enemy goes unhit for a stated window. | |||
| Romance | — | — | |
|
Increases your damage substantially against enemies that attack from range, and every Bead you apply to them lands as 2 instead of 1. Any spell that applies a Bead counts. | |||
| Counter-Snipe | 1 Bead on the shooter | — | |
|
Costs 1 Bead on the shooter to destroy its projectile mid-flight, or 2 Beads to send that projectile back along its own path. | |||
| Overwatch | 0–3 Beads, the caster's choice | — | |
|
Costs 0–3 Beads from your highest-Bead enemy. Creates a zone that shoots anything entering: 2 shots plus 1 per Bead spent. Each shot applies 1 Bead; every second hit grants 1. 2 zones party-wide. | |||
| Called Shot | all 5 Beads from the marked target | — | |
|
Consumes all 5 Beads from the marked target. Locks your aim and holds you in place, then fires a guaranteed critical with penetration that ignores cover, scaled by distance travelled. | |||
| Nest | — | — | |
|
Creates a firing position. Holding it narrows your spread to a stated cone and improves range and reload speed, each to a stated ceiling. Taking damage decays the ramp. Beads do not decay inside. | |||
| New Angle | 2 Beads | — | |
|
Costs 2 Beads from your highest-Bead enemy. A fast roll to a new firing position that applies knockback at contact range as you leave, carrying the Nest ramp intact. Once per nest. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.