Specializations/Sniper

Sniper

Range on range combat is my romance!

Top tags economy · projectile · buff

ChainBead5 per enemy · 3 enemies per caster

SpellGenerates
Longshot1 Bead
Overwatch1 Bead to what it hits
SpellConsumes
Counter-Snipe1 Bead on the shooter
Overwatch0–3 Beads, the caster's choice
Called Shotall 5 Beads from the marked target
New Angle2 Beads

Spells

Spell Tags Consumes Falloff
Longshot
  • projectile
  • economy
— —

Applies 1 Bead to what it hits. Damage rises with the distance travelled, to a stated ceiling at a published distance. A Bead decays if that enemy goes unhit for a stated window.

Romance
  • buff
  • economy
— —

Increases your damage substantially against enemies that attack from range, and every Bead you apply to them lands as 2 instead of 1. Any spell that applies a Bead counts.

Counter-Snipe
  • reactive
  • defense
1 Bead on the shooter —

Costs 1 Bead on the shooter to destroy its projectile mid-flight, or 2 Beads to send that projectile back along its own path.

Overwatch
  • trap
  • clear
0–3 Beads, the caster's choice —

Costs 0–3 Beads from your highest-Bead enemy. Creates a zone that shoots anything entering: 2 shots plus 1 per Bead spent. Each shot applies 1 Bead; every second hit grants 1. 2 zones party-wide.

Called Shot
  • projectile
  • burst
all 5 Beads from the marked target —

Consumes all 5 Beads from the marked target. Locks your aim and holds you in place, then fires a guaranteed critical with penetration that ignores cover, scaled by distance travelled.

Nest
  • zone
  • economy
— —

Creates a firing position. Holding it narrows your spread to a stated cone and improves range and reload speed, each to a stated ceiling. Taking damage decays the ramp. Beads do not decay inside.

New Angle
  • dash
  • mobility
2 Beads —

Costs 2 Beads from your highest-Bead enemy. A fast roll to a new firing position that applies knockback at contact range as you leave, carrying the Nest ramp intact. Once per nest.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.