Specializations/Hexknife

Hexknife

The wand is just another name for blade.

Top tags burst · control · melee

Chain

None. Hexknife runs no resource: nothing to generate, nothing to consume.

Spells

Spell Tags Consumes Falloff
Another Name
  • buff
  • economy
— —

Spells cast at contact range count as weapon strikes, inheriting your weapon's guaranteed critical conditions. Weapon strikes at reach count as spells, gaining penetration against magical defence. It also applies to what lands on you.

Wandblade
  • melee
  • burst
— —

Deals damage to one enemy. Its edge of pure force reaches past the wand, so the strike lands at contact range and at reach alike.

Point Blank Bolt
  • projectile
  • burst
— —

Deals damage at contact range with inverted falloff: full damage in contact, almost nothing at reach.

Hexmark
  • rider
  • control
— —

Applies a curse counting toward the general Vulnerability bucket. At contact range it strips physical and magical defence alike; at reach, magical defence only, by a stated smaller amount.

Sever
  • melee
  • control
— —

Removes a buff or enchantment from an enemy outright. At contact range it strips anything; at reach it strips magical wards only.

Runeflick
  • spread
  • clear
— Punishing

Deals damage with several small blades of force, each using distance scaling and hitting hardest at the outer limit. The blades are weapon strikes, so at contact range they land weakest. Punishing falloff.

n = enemies struck

Threshold
  • dash
  • mobility
— —

Moves you across the contact line. From contact range it places you at the outer limit of your force-edge; from reach, into contact.

Parry the Spell
  • reactive
  • defense
— —

At reach the wand deflects an incoming cast outright. At contact range it parries a swung weapon instead.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.