Specializations/Cleaver

Cleaver

One axe, some confidence, and much terror.

Top tags burst · clear · melee

ChainDread5 per enemy · 12 enemies party-wide

SpellGenerates
Reckless2 Dread on every enemy within melee range
Rout2 Dread
SpellConsumes
Carveall Dread from every enemy it hits
Headtakerall Dread on one target
Red Mist5 Dread from the victim, or whatever it carries

Spells

Spell Tags Consumes Falloff
Terror
  • aura
  • control
— —

Creates an aura costing a stated fraction of max HP each second. Grants 1 Dread per second to every enemy currently engaging you. Terror alone never takes an enemy past 4 Dread.

Reckless
  • melee
  • burst
— —

A charged overhead that deals enormous damage and injures you on release. The blood grants 2 Dread to every enemy in melee range, whether or not the swing connected.

Carve
  • cone
  • clear
all Dread from every enemy it hits Standard

Consumes all Dread from every enemy in a broad arc, deals extra damage per stack consumed, and pulls their attention onto you. Standard falloff. At most 15 stacks per cast.

n = enemies hit

Headtaker
  • melee
  • burst
all Dread on one target —

Consumes all Dread on 1 target and executes it, raising the execute threshold by a flat amount per stack consumed. On a kill, every enemy that saw it gains 2 Dread.

Red Mist
  • rider
  • sustain
5 Dread from the victim, or whatever it carries —

Consumes up to 5 Dread from each enemy you kill and restores a flat amount of health per stack consumed. Only a stated number of kills pay out each second.

Rout
  • rider
  • clear
— Steep

An enemy at 5 Dread becomes Broken: it stops attacking and flees. With this slotted it barges instead, damaging everything it hits and applying 2 Dread to each. 6 routers party-wide.

n = bodies that router has crossed

Confidence
  • buff
  • economy
— —

Increases your damage with your aggro share along the share curve, to a stated ceiling. A Broken enemy stops attacking, so it stops paying you.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.