Specializations/Sharpshooter
Sharpshooter
pew pew pew!
Chainarmed trip wire2 wires per caster · 8 wires party-wide
| Spell | Generates |
|---|---|
| Pew Pew Pew | 1 energy |
| Rapid Fire | 1 energy per tick |
| Trip Wire | 1 energy |
| Spell | Consumes |
|---|---|
| Trick Shot | 0–4 energy, the caster's choice, one bounce per point |
| Headshot | the entire energy pool |
| Call It | 2–6 energy, the caster's choice, in absolute units |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Pew Pew Pew | — | Standard | |
|
Deals damage in a three-round burst. Each hit grants 1 energy. A shot that touches no enemy stops that income for a stated window; it never drains what you hold.
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| Rapid Fire | — | — | |
|
Deals continuous damage to one enemy and grants 1 energy per tick. Switching targets ends the channel. While it runs, nothing else in your loadout fires. | |||
| Trick Shot | 0–4 energy, the caster's choice, one bounce per point | Steep | |
|
Consumes 0–4 energy, your choice, buying 1 bounce per point. The arrow ricochets to the nearest enemy it has not yet hit.
| |||
| Headshot | the entire energy pool | — | |
|
Consumes all energy. Deals damage to one enemy, scaling with the amount spent. A guaranteed critical above a stated fraction of max energy. Single target. | |||
| Call It | 2–6 energy, the caster's choice, in absolute units | — | |
|
Consumes 2–6 energy and marks an enemy Called, a public state: any player's projectiles hit it harder, counting toward the delivery-keyed Vulnerability bucket. Magnitude and duration rise with the spend. Never stacks; 3 party-wide. | |||
| Suppressing Volley | — | Punishing | |
|
Creates a zone of falling arrows for several seconds, applying a slow and an interrupt to everything beneath. Punishing falloff. 2 per caster, 6 party-wide.
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| Kite | — | — | |
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Grants full movement speed while you fire single shots, and a stated damage bonus while you move backwards. Channels are excluded, so Rapid Fire still roots you. | |||
| Trip Wire | — | — | |
|
Places an armed trip wire. The first enemy through is knocked prone and the wire is spent. Its trigger counts as a hit and grants 1 energy. 2 per caster, 8 party-wide. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.