Specializations/Machinist

Machinist

Machines are my expression of art.

Top tags summon · economy · buff

Chainstanding slab3 slabs per caster · 9 slabs party-wide

conduit link — 4 links per caster · 12 links party-wide

The source document names the resource but states no per-spell amounts.

Spells

Spell Tags Consumes Falloff
Exhibition
  • buff
  • economy
— —

Grants your deployables escalating bonuses for the arrangement they form. Standing slabs and conduit links count as Exhibition nodes and edges. Other spells read the published Exhibition tier. Graded on 6 nodes and 4 edges.

Automaton
  • summon
  • clear
— —

Summons a walking machine that advances and fights on its own. It counts as a deployable. 2 at once.

Hammer Slam
  • ground
  • control
— Steep

Deals damage and creates a standing slab of plating as cover. Slabs count as Exhibition nodes. Exempt from the deployable cap. 3 per caster, 9 party-wide.

n = enemies hit

Smoke Screen
  • zone
  • defense
— —

Creates a cloud that blocks enemy sightlines and breaks their targeting. Enemies inside cannot target deployables. Exempt from the deployable cap. 1 per caster, 3 party-wide.

Assembly Line
  • summon
  • economy
— —

Places a deployable that slowly rebuilds your destroyed deployables. It builds combat deployables only, never another Assembly Line and never anything Detonate Gallery destroyed. What it builds counts against the same cap.

Conduit
  • tether
  • support
— Standard

Links 2 of your deployables with an energy line. Enemies crossing it take damage and a slow. A conduit link is an edge, not a deployable. 4 per caster, 12 party-wide.

n = enemies in contact with that link at the same moment

Strike the Set
  • summon
  • mobility
— —

Teleports every deployable you own to your position in the same relative arrangement, keeping their Exhibition tier. They arrive at a stated fraction of max HP and cannot fire briefly.

Detonate Gallery
  • nova
  • burst
— Steep

Consumes every deployable and standing slab you own in a chain of explosions. Conduit links die with their endpoints. Damage scales with the number destroyed and the Exhibition tier. Each explosion rolls its own falloff.

n = enemies hit by that explosion

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.