Specializations/Spellguard

Spellguard

Need a buff upfront? Here's your boiii

Top tags support · buff · defense

Chainrevive charge20 per caster

SpellConsumes
Here's Your Boiiithe entire revive-charge threshold

Spells

Spell Tags Consumes Falloff
Upfront
  • buff
  • economy
— —

Cast only during the breather. Grants the party flat damage and resistance bonuses, and places the opening spawn under a compulsion onto you. Grants mana decaying 1 per 5 seconds until you spend any.

Warding Sigil
  • zone
  • defense
— —

Creates a zone. Allies inside take flat reduced damage, counting toward their Mitigation budget. Enemies attacking occupants fall under a compulsion onto you. Each occupant reduces your damage taken as self-sourced mitigation.

My Problem Now
  • tether
  • support
— —

Names 1 ally. Applies stagger to every enemy currently engaging them and a compulsion onto you. A flat portion of each hit on them lands on you instead, counting toward their Mitigation budget.

Aegis
  • buff
  • defense
— —

Places an absorb pool on an ally, counting toward their Mitigation budget. A shell broken by damage refunds mana; a shell that runs out of time refunds nothing. 3 per caster, 8 party-wide.

Rally
  • nova
  • control
— Standard

Damages and knocks back nearby enemies, and applies a cleanse to allies caught in it. Damage rises with your aggro share along the share curve, to a stated ceiling. Knockback and cleanse are fixed.

n = targets hit

Empower Weapon
  • rider
  • support
— —

Adds elemental damage to an ally's weapon for a stated number of hits. An enemy struck by it falls under a compulsion onto you, counting as a broadcast taunt. 1 per caster, 4 party-wide.

Here's Your Boiii
  • summon
  • support
the entire revive-charge threshold —

Summons a guardian that fights beside a chosen ally. If that ally is downed while it stands, the guardian spends your whole revive charge threshold to revive them. Below threshold it keeps fighting.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.