Specializations/Arrowmind

Arrowmind

The arrow forgets it was ever just wood.

Top tags rider · clear · control

Chainheld arrow8 arrows per caster · 24 arrows party-wide

Turnabout arrow — 3 arrows per caster · 9 arrows party-wide

SpellGenerates
Suspendheld arrows

Spells

Spell Tags Consumes Falloff
Guided
  • rider
  • burst
— —

Grants your next several shots curved flight, tracking their target around obstacles and through evasion.

Forgets It Was Wood
  • rider
  • clear
— Shallow

Your next several shots pass through enemies and terrain alike, losing no damage. 10 bodies per shot, ordered by distance along the line.

n = bodies pierced

Splitmind
  • spread
  • clear
— Steep

Splits a single arrow mid-flight into several, fanning outward. Each fragment inherits every property of the parent. All fragments share one falloff, counted on every target struck.

n = targets struck across all fragments

Mindpin
  • rider
  • control
— —

Applies a root to one enemy. You can order the pin to drag that enemy a short distance. 4 pins party-wide.

Recall
  • projectile
  • economy
— Standard

Returns spent arrows to your quiver with their properties intact, striking anything they pass through on the way back.

n = bodies struck on the return

Suspend
  • trap
  • control
— Steep

Places arrows that stop dead in mid-air and hang there, keeping their properties. Release your held arrows later from wherever they wait. 8 per caster, 24 party-wide; 8 per release, all sharing one falloff.

n = total bodies struck across every arrow in that release

Elsewhere
  • buff
  • economy
— —

Consumes your furthest held arrow and moves your firing origin to it, until you move again or the field empties. With no arrow held it uses a designated ground point, for a stated shorter duration.

Turnabout
  • reactive
  • defense
— —

Enemy projectiles aimed at you inside a radius stop obeying whoever fired them: every 2 become 1 Turnabout arrow. 3 per caster, 9 party-wide. With Suspend slotted the two sets merge under the larger cap.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.