Specializations/Stormcaller
Stormcaller
Staff, not walking stick. The clouds are listening.
Chaincharge10 per enemy · 12 enemies party-wide · 10 per object
| Spell | Generates |
|---|---|
| The Clouds Are Listening | 1 charge |
| Charged Ground | 1 charge per second |
| Chain Lightning | 1 charge per jump |
| Take the Bolt | 1 charge to every enemy currently engaging you |
| Spell | Consumes |
|---|---|
| Callback | none |
| Earth It | 2–5 charge from one enemy, the caster's choice |
| Cloudburst | all charge on every charged enemy in a large radius |
| Conduct | all 10 charge on it |
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| The Clouds Are Listening | — | Standard | |
|
Creates a storm cloud that follows you, striking nearby enemies at intervals on its own. Each strike applies 1 charge. 3 enemies per interval, nearest first.
| |||
| Charged Ground | — | — | |
|
Creates a charged zone. Applies a slow to enemies crossing it and 1 charge per second to every enemy inside. Cap 10 per enemy, 12 carriers party-wide; 2 per caster, 6 party-wide. | |||
| Chain Lightning | — | Standard | |
|
Creates a bolt that leaps between nearby enemies, applying 1 charge per jump. 6 enemies per cast, nearest first.
| |||
| Take the Bolt | — | — | |
|
Negates the next committed incoming attack by earthing it through you. The discharge applies 1 charge to every enemy currently engaging you. 8 at most, nearest first. | |||
| Callback | none | Steep | |
|
Creates a storm front that rolls toward a point you pick, striking everything under its path and hitting hardest where you aimed. It applies no charge and consumes none.
| |||
| Earth It | 2–5 charge from one enemy, the caster's choice | — | |
|
Consumes 2–5 charge from one enemy, your choice, and runs a grounding line to the floor. Applies a root whose duration rises with the charge spent. 1 per caster, 4 party-wide. | |||
| Cloudburst | all charge on every charged enemy in a large radius | Standard | |
|
Consumes all charge on every charged enemy in a large radius, dealing each damage equal to the charge taken from it.
| |||
| Conduct | all 10 charge on it | — | |
|
Marks one enemy a lightning rod, consuming all 10 charge on it. Bolts redirect to it at a stated capped rate; the excess grants it charge, discharging when the mark expires. 1 rod party-wide. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.