Specializations/Stormcaller

Stormcaller

Staff, not walking stick. The clouds are listening.

Top tags burst · clear · control

Chaincharge10 per enemy · 12 enemies party-wide · 10 per object

SpellGenerates
The Clouds Are Listening1 charge
Charged Ground1 charge per second
Chain Lightning1 charge per jump
Take the Bolt1 charge to every enemy currently engaging you
SpellConsumes
Callbacknone
Earth It2–5 charge from one enemy, the caster's choice
Cloudburstall charge on every charged enemy in a large radius
Conductall 10 charge on it

Spells

Spell Tags Consumes Falloff
The Clouds Are Listening
  • aura
  • economy
— Standard

Creates a storm cloud that follows you, striking nearby enemies at intervals on its own. Each strike applies 1 charge. 3 enemies per interval, nearest first.

n = enemies struck by that interval

Charged Ground
  • zone
  • control
— —

Creates a charged zone. Applies a slow to enemies crossing it and 1 charge per second to every enemy inside. Cap 10 per enemy, 12 carriers party-wide; 2 per caster, 6 party-wide.

Chain Lightning
  • chain
  • clear
— Standard

Creates a bolt that leaps between nearby enemies, applying 1 charge per jump. 6 enemies per cast, nearest first.

n = targets reached

Take the Bolt
  • reactive
  • defense
— —

Negates the next committed incoming attack by earthing it through you. The discharge applies 1 charge to every enemy currently engaging you. 8 at most, nearest first.

Callback
  • ground
  • burst
none Steep

Creates a storm front that rolls toward a point you pick, striking everything under its path and hitting hardest where you aimed. It applies no charge and consumes none.

n = targets under the front

Earth It
  • tether
  • control
2–5 charge from one enemy, the caster's choice —

Consumes 2–5 charge from one enemy, your choice, and runs a grounding line to the floor. Applies a root whose duration rises with the charge spent. 1 per caster, 4 party-wide.

Cloudburst
  • ground
  • clear
all charge on every charged enemy in a large radius Standard

Consumes all charge on every charged enemy in a large radius, dealing each damage equal to the charge taken from it.

n = targets struck

Conduct
  • rider
  • burst
all 10 charge on it —

Marks one enemy a lightning rod, consuming all 10 charge on it. Bolts redirect to it at a stated capped rate; the excess grants it charge, discharging when the mark expires. 1 rod party-wide.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.