Specializations/Earthshaker

Earthshaker

Hits the ground, not the enemy — the ground handles the rest.

Top tags control · ground · zone

Chain

None. Earthshaker runs no resource: nothing to generate, nothing to consume.

Spells

Spell Tags Consumes Falloff
Fissure
  • ground
  • burst
— Steep

Creates a crack along the ground in a straight line, damaging everything above it. 8 enemies, ordered by entity id.

n = enemies split

Upheaval
  • nova
  • control
— Punishing

Creates a ring of stone pillars, applying a launch to enemies caught between them. Punishing falloff: a crowd is thrown much less far than a few.

n = enemies caught

Tremor
  • zone
  • control
— Standard

Creates a zone that pulses, applying a stagger to enemies standing on it. Standard falloff. 2 per caster, 6 party-wide.

n = enemies standing on it

Aftershock
  • rider
  • economy
— —

Each impact you make creates a delayed second quake at the same spot. It damages you if you are still standing there. A delayed quake is not an impact and cannot spawn another.

Landslide
  • ground
  • clear
— Steep

Creates a rolling boulder that damages everything in its path and grows to a stated ceiling on radius. It vanishes after a stated distance.

n = enemies flattened

Upthrust
  • dash
  • mobility
— Steep

Creates an eruption beneath you that throws you clear, damages the spot you left and leaves an impact there.

n = enemies in the crater

Standing Stone
  • summon
  • defense
— Standard

Summons a standing stone that blocks movement and slams the ground beside it at intervals. Its slams are not impacts you make. 1 per caster, 4 party-wide.

n = enemies caught by that slam

Softened Earth
  • zone
  • support
— —

Creates Unsettled ground, a public state applying a slow. Delayed ground effects landing on it fire immediately and harder, counting toward the general Vulnerability bucket. 2 per second per zone, 3 party-wide. Verdict is exempt.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.