Specializations/Earthshaker
Earthshaker
Hits the ground, not the enemy — the ground handles the rest.
Chain
None. Earthshaker runs no resource: nothing to generate, nothing to consume.
Spells
| Spell | Tags | Consumes | Falloff |
|---|---|---|---|
| Fissure | — | Steep | |
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Creates a crack along the ground in a straight line, damaging everything above it. 8 enemies, ordered by entity id.
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| Upheaval | — | Punishing | |
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Creates a ring of stone pillars, applying a launch to enemies caught between them. Punishing falloff: a crowd is thrown much less far than a few.
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| Tremor | — | Standard | |
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Creates a zone that pulses, applying a stagger to enemies standing on it. Standard falloff. 2 per caster, 6 party-wide.
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| Aftershock | — | — | |
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Each impact you make creates a delayed second quake at the same spot. It damages you if you are still standing there. A delayed quake is not an impact and cannot spawn another. | |||
| Landslide | — | Steep | |
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Creates a rolling boulder that damages everything in its path and grows to a stated ceiling on radius. It vanishes after a stated distance.
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| Upthrust | — | Steep | |
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Creates an eruption beneath you that throws you clear, damages the spot you left and leaves an impact there.
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| Standing Stone | — | Standard | |
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Summons a standing stone that blocks movement and slams the ground beside it at intervals. Its slams are not impacts you make. 1 per caster, 4 party-wide.
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| Softened Earth | — | — | |
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Creates Unsettled ground, a public state applying a slow. Delayed ground effects landing on it fire immediately and harder, counting toward the general Vulnerability bucket. 2 per second per zone, 3 party-wide. Verdict is exempt. | |||
Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.