Specializations/Savage

Savage

Two weapons means twice the reasons to charge.

Top tags mobility · buff · burst

ChainRend8 per enemy

SpellGenerates
Twice the Reasons2 Rend
Throw Dagger1 Rend
SpellConsumes
Frenzya stated fraction of your maximum health to enter
Spread the Woundhalf the source stack
Exsanguinateevery Rend stack on it
Bloodscent2 Rend

Spells

Spell Tags Consumes Falloff
Twice the Reasons
  • dash
  • mobility
— —

Costs stamina, on a cooldown that holds 2 charges. Each charge launches you at a target and strikes with both weapons on arrival, applying 2 Rend stacks. Storing a charge costs health.

Ribbons
  • rider
  • sustain
— —

Applies 1 Rend stack with each dagger strike. Each stack ticks for the rest of the fight and restores a flat amount of health per tick. Cap 8 per enemy.

Frenzy
  • buff
  • economy
a stated fraction of your maximum health to enter —

Costs a stated fraction of max HP to enter, and a smaller fraction each second to hold. Attack speed and damage rise as your health falls. No refund on release.

Spread the Wound
  • cone
  • clear
half the source stack Standard

Copies the highest Rend stack count in a sweep onto every other enemy hit, consuming half the source's stacks, rounded down, minimum 1. Standard falloff on the copy. Will not fire below 2 stacks.

n = enemies hit

Exsanguinate
  • melee
  • burst
every Rend stack on it —

Consumes every Rend stack on a bleeding target, dealing its full remaining bleed damage at once. The target stops bleeding.

Throw Dagger
  • projectile
  • control
— —

Throws the offhand dagger, applying a slow and 1 Rend stack. Charging to that target picks it back up. While airborne, Ribbons applies nothing and Twice the Reasons applies 1 instead of 2.

Bloodscent
  • chain
  • mobility
2 Rend Shallow

Charges to the lowest-health enemy in range, chaining on every kill. Each hop has a base range, lengthened by consuming up to 2 Rend stacks from the enemy it leaves. 5 hops.

n = hops taken in this chain

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.