Specializations/Almswarden

Almswarden

Health is something the enemy should fear more.

Top tags sustain · zone · aura

ChainSurplus10 per caster

SpellGenerates
Fear the CureSurplus
Bloom1 Surplus per enemy that dies inside it
Warden's Watch1 Surplus
SpellConsumes
Blessing and Blight1 Surplus per second, gross
Toxic Mercy4 Surplus
Transfusion6 Surplus to open
Last Ritesthe entire Surplus bank

Spells

Spell Tags Consumes Falloff
Fear the Cure
  • buff
  • economy
— —

Healing a recently damaged ally past full health grants 1 Surplus. Each Surplus reduces your max HP and increases your damage. Spending Surplus reverses both over time. Cap 10.

Bloom
  • zone
  • sustain
— Standard

Creates a healing zone. Each enemy that dies inside expands the zone and grants 1 Surplus. Expansion shrinks each time. 1 per caster, maximum of 4 zones party-wide.

n = allies inside

Warden's Watch
  • reactive
  • defense
— —

Marks an ally. Anyone (enemies or allies) who strikes them takes damage and grants you 1 Surplus. Grants 1 more the first time they drop below a stated health fraction. 2 per caster, maximum of 4 marked allies party-wide.

Blessing and Blight
  • zone
  • support
1 Surplus per second, gross Steep

Creates a zone that heals allies and damages enemies inside. Drains 1 Surplus per second, and ends when you run out. No cap on number of zones, but only 1 per caster.

n = enemies inside

Toxic Mercy
  • rider
  • burst
4 Surplus —

Deals heavy damage to one enemy. At 0 Surplus, applies a weak damage-over-time instead.

Transfusion
  • tether
  • sustain
6 Surplus to open —

Links an enemy to an ally or self. Health drains steadily from one into the other. Held long enough on a downed ally, it revives them. maximum of 1 party-wide.

Quarantine
  • aura
  • control
— —

Creates an aura. Enemies inside have 0 healing or regeneration, any healing they receive deals damage instead.

Last Rites
  • nova
  • clear
the entire Surplus bank Punishing

Consumes all Surplus. Heals nearby allies and damages nearby enemies, both scaling with Surplus spent. Max HP is restored over time.

n = enemies caught

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.