Specializations/Rampart

Rampart

Armored arrow dude, what are you ranged or melee?

Top tags burst · control · projectile

Chain

None. Rampart runs no resource: nothing to generate, nothing to consume.

Spells

Spell Tags Consumes Falloff
Both
  • buff
  • economy
— —

Swaps between crossbow stance and bash stance. Each swap reloads the crossbow and opens a brief swap window on the stance you entered.

Point Blank
  • projectile
  • burst
— —

A crossbow shot with inverted falloff: maximum damage at contact range, almost nothing at distance. The bonus applies only against a target currently engaging you, and is largest inside a swap window.

Bolt Wall
  • spread
  • control
— Steep

A horizontal volley that lightly damages every enemy it catches and applies a pin. Steep falloff. 8 targets, nearest first. Pin duration does not fall off.

n = targets hit

Pinning Shot
  • rider
  • control
— —

Applies a pin to 1 enemy, holding it in place until it breaks free. It keeps attacking, so it still counts as currently engaging you. 3 per caster, 8 party-wide.

Braced Shot
  • projectile
  • burst
— Shallow

Plants your feet and charges a bolt that pierces every enemy in a line. Shallow falloff. Cannot be cast inside a swap window.

n = enemies pierced

Reload Bash
  • melee
  • burst
— —

Applies stagger with a heavy strike from the crossbow's body, and reloads on connection even without swapping stance.

"Yes"
  • reactive
  • defense
— —

A short guard window. In bash stance the absorbed hit becomes a loaded bolt at contact range; in crossbow stance it shoves you out of contact. Either refunds a free swap.

Falloff: per-target output × n^-k down to a floor, where n is targets hit. The band supplies both — Flat k=0/100% · Shallow k=0.13/60% · Standard k=0.25/50% · Steep k=0.39/35% · Punishing k=0.77/15% — and — is a spell that states none.