Specializations/Spellguard

Spellguard

Need a buff upfront? Here's your boiii

Top tags support · buff · beam

ChainWardcaps at 10

SpellGenerates
Upfront4 Ward, flat
Warding Sigil1 Ward per second
Sanction1 Ward per second
SpellConsumes
Aegis2 Ward
Empower Weapon3 Ward
Rally0–5 Ward, the caster's choice of amount
Here's Your Boiii10 Ward — the entire pool

Spells

Spell Tags Consumes k Floor
Upfront
  • buff
  • support

Cast only during the breather. The party gains a flat damage bonus and a flat resistance bonus for the opening of the wave. Banks 4 Ward. Pre-wave Ward decays until the first point is spent.

Warding Sigil
  • zone
  • support

Inscribe a rune on the ground. Anyone standing in it gains flat damage and flat resistance paying into their Mitigation budget. Generates 1 Ward per second while an ally stands inside. Overlapping sigils do not stack.

Sanction
  • beam
  • burst

A sustained beam onto one enemy, with no falloff. While it runs, up to 5 allies who damage that enemy heal a capped amount per second, and the beam generates 1 Ward per second.

Aegis
  • buff
  • defense
2 Ward

Place an absorb pool on a target that expires when spent, paying into that ally's Mitigation budget. A second shell refreshes rather than stacks. 3 per caster, 8 party-wide.

Empower Weapon
  • rider
  • support
3 Ward

Charge an ally's weapon with elemental damage for a limited number of hits. 1 empowered ally per caster, 4 party-wide.

Rally
  • nova
  • control
0–5 Ward, the caster's choice of amount 0.28 45%

Consumes 0–5 Ward, your choice of amount. A pulse that knocks enemies away and damages them, scaling with the Ward spent, and a cleanse for allies caught in it.

n = targets hit

Here's Your Boiii
  • summon
  • support
10 Ward — the entire pool

Consumes your entire Ward bank. Conjure a guardian that attaches to a chosen ally and fights beside them. If that ally falls while it stands, it spends itself to revive them. 1 per Spellguard, 2 party-wide.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.