Specializations/Runeknight

Runeknight

A scaredy-cat wizard that wants to get in on the action. Armor reduces ability to cast magic well.

Top tags burst · control · projectile

ChainStaticcaps at 10

SpellGenerates
Nervous Bolt2 Static
Sparkplate1 Static
Misfire2 Static
SpellConsumes
Grounded Spark1 Static per second
Sparkplate2 Static
Panic Nova3 Static
Live Wire5 Static
Overchannelall Static, best at 10

Spells

Spell Tags Consumes k Floor
Nervous Bolt
  • projectile
  • burst

A fast magical bolt with severely limited range that fizzles out well before it reaches most targets. Generates 2 Static — the portion that never made it.

Grounded Spark
  • zone
  • clear
1 Static per second 0.09 55%

Drains 1 Static per second. Leaking magic electrifies the ground at your feet; radius and tick damage scale with your Static at the moment of cast, up to 5. 10 enemies, nearest first.

n = enemies in the zone

Sparkplate
  • aura
  • defense
2 Static

Ignite the plate for a fixed duration. Anything that strikes you in melee takes fixed damage, capped per second, and each attacker it punishes banks 1 Static.

Panic Nova
  • nova
  • control
3 Static 0.38 35%

A very fast burst. Stagger everything close to you, and stagger yourself for a moment afterwards. Below 3 Static it still fires, at reduced radius and with a longer self-stagger.

n = targets hit

Live Wire
  • melee
  • burst
5 Static 0.39 40%

A heavy discharge on contact that arcs to two further enemies. The chain is hard-capped at 3 bodies.

n = bodies struck across the chain

Overchannel
  • buff
  • economy
all Static, best at 10

Consumes your entire Static bank. Full spell range and power return for 1 second per Static consumed, paid for with health every second it runs. Nervous Bolt generates no Static while it holds.

Misfire
  • projectile
  • control

Chat votes during the breather on which of six payloads the armour leaks this wave. It shows on the HUD and fires repeatedly on its payload's own condition. Generates 2 Static per cast. Each payload publishes its own coefficient and cap.

Payload Effect Falloff Cap
Earthing Arc A short chain to two nearby enemies damage × n^-0.39, floor 40% 3 bodies
Backfire A nova centred on him that staggers damage × n^-0.38, floor 35% 8 enemies
Slag A small patch of molten floor tick damage × n^-0.28, floor 50% 8 enemies in the patch
Overpressure A knockback pulse push distance × n^-0.35, floor 40% 8 enemies
Dead Short A single-target silence single target
Sympathetic Discharge 1 charge applied to every enemy already carrying Static-adjacent debuffs flat 8 enemies, nearest first

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.