Specializations/Iron Wall

Iron Wall

Both hands are shields. Not passive. Just waiting for everyone else to notice.

Top tags control · dash · defense

ChainWeightcaps at 12

SpellGenerates
Notice MeWeight per second equal to C(share) × k
Phalanx2 Weight per enemy pushed, capped at 6 per advance
SpellConsumes
Double Bash3 Weight
Behind Me1 Weight per second
Wallwork6 Weight
Counterweightall Weight, best at 12
Shield Chargeno Weight

Spells

Spell Tags Consumes k Floor
Notice Me
  • nova
  • control

A shockwave that forces every nearby unclaimed enemy to target you for a duration. While it runs, generates Weight per second scaled on your aggro share by the share curve.

Phalanx
  • dash
  • control
0.13 60%

Advance behind both shields, pushing every enemy in your path backwards and taking heavily reduced frontal damage as self-sourced mitigation. Generates 2 Weight per enemy pushed, up to 6 per advance.

n = enemies pushed

Double Bash
  • cone
  • clear
3 Weight 0.3 40%

Both shields swung outward at once, damaging and knocking back everything in a wide forward arc.

n = targets hit

Behind Me
  • aura
  • defense
1 Weight per second

Drains 1 Weight per second. Allies positioned behind you take a flat amount less damage, paying into each protected ally's Mitigation budget. Up to 6 allies.

Wallwork
  • summon
  • defense
6 Weight

Plant one shield in the ground as static cover that blocks projectiles from one direction until destroyed; its health equals the Weight spent. While it stands your Weight cap halves to 6.

Counterweight
  • melee
  • burst
all Weight, best at 12 0.2 50%

Consumes your entire Weight bank. Release everything the shields have taken as a single ground-shaking slam; damage scales per Weight consumed. Best at 12.

n = targets hit

Shield Charge
  • dash
  • mobility
no Weight

A short explosive charge. Stun the first enemy struck. Costs no Weight.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.