Specializations/Ironclad
Ironclad
Beeg axe, no apology, no survivors.
ChainSundercap at 5 per enemy
| Spell | Generates |
|---|---|
| Sunder | 1 Sunder stack |
| Cleave | 1 Sunder stack to everything it touches |
| Spell | Consumes |
|---|---|
| Overhead | every Sunder stack on the struck enemy, best at 5 |
| Executioner's Weight | 2 Sunder from every enemy in the line |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Sunder | — | — | — | |
|
Every attack you land applies 1 Sunder stack, a flat defence reduction every player in the party benefits from. Pays into the general Vulnerability bucket. Up to 5 stacks per enemy. | ||||
| Cleave | — | 0 | 100% | |
|
A wide, slow horizontal arc that damages everything in front with no falloff at all. Applies 1 Sunder stack to everything it touches, whether or not Sunder is slotted. 8 targets per swing. | ||||
| Grind | — | 0.11 | 60% | |
|
Hold to keep the axe spinning. Damage climbs per completed revolution to a stated ceiling at 8 revolutions. Your movement speed drops the whole time. 8 targets per revolution.
| ||||
| No Apology | — | — | — | |
|
Pay health every second. While it runs you cannot be knocked back, staggered or interrupted, and your own strikes gain penetration. | ||||
| Overhead | every Sunder stack on the struck enemy, best at 5 | 0.33 | 40% | |
|
Consumes every Sunder stack on the struck enemy. A charged downward slam whose damage scales per stack consumed; the cracked floor damages a small circle. Best at 5.
| ||||
| Executioner's Weight | 2 Sunder from every enemy in the line | 0.18 | 50% | |
|
Consumes 2 Sunder stacks from every enemy in the line. Massive damage in a line, and an enemy that carried 2 stacks dies outright below a stated execute threshold. Up to 5 kills, lowest health first. Long recovery.
| ||||
| No Survivors | — | — | — | |
|
Every kill extends a rage timer, to a ceiling of 8 stacks. Swing speed and damage rise while it runs. When it lapses the stacks decay one at a time. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.