Specializations/Ironclad

Ironclad

Beeg axe, no apology, no survivors.

Top tags buff · burst · clear

ChainSundercap at 5 per enemy

SpellGenerates
Sunder1 Sunder stack
Cleave1 Sunder stack to everything it touches
SpellConsumes
Overheadevery Sunder stack on the struck enemy, best at 5
Executioner's Weight2 Sunder from every enemy in the line

Spells

Spell Tags Consumes k Floor
Sunder
  • rider
  • control

Every attack you land applies 1 Sunder stack, a flat defence reduction every player in the party benefits from. Pays into the general Vulnerability bucket. Up to 5 stacks per enemy.

Cleave
  • cone
  • clear
0 100%

A wide, slow horizontal arc that damages everything in front with no falloff at all. Applies 1 Sunder stack to everything it touches, whether or not Sunder is slotted. 8 targets per swing.

Grind
  • aura
  • clear
0.11 60%

Hold to keep the axe spinning. Damage climbs per completed revolution to a stated ceiling at 8 revolutions. Your movement speed drops the whole time. 8 targets per revolution.

n = targets hit

No Apology
  • buff
  • economy

Pay health every second. While it runs you cannot be knocked back, staggered or interrupted, and your own strikes gain penetration.

Overhead
  • ground
  • burst
every Sunder stack on the struck enemy, best at 5 0.33 40%

Consumes every Sunder stack on the struck enemy. A charged downward slam whose damage scales per stack consumed; the cracked floor damages a small circle. Best at 5.

n = targets in the splash

Executioner's Weight
  • ground
  • burst
2 Sunder from every enemy in the line 0.18 50%

Consumes 2 Sunder stacks from every enemy in the line. Massive damage in a line, and an enemy that carried 2 stacks dies outright below a stated execute threshold. Up to 5 kills, lowest health first. Long recovery.

n = enemies in the line

No Survivors
  • buff
  • economy

Every kill extends a rage timer, to a ceiling of 8 stacks. Swing speed and damage rise while it runs. When it lapses the stacks decay one at a time.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.