Specializations/Stormcaller
Stormcaller
Staff, not walking stick. The clouds are listening.
Chainchargecap 10 each
| Spell | Generates |
|---|---|
| The Clouds Are Listening | 1 charge |
| Static Field | 1 charge per second |
| Chain Lightning | 1 charge per jump, capped at 6 jumps |
| Take the Bolt | 1 charge to every enemy currently engaging you |
| Spell | Consumes |
|---|---|
| Callback | none |
| Earth It | 2–5 charge from one enemy, the caster's choice |
| Cloudburst | all charge on every charged enemy in a large radius |
| Conduct | all 10 charge on it |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| The Clouds Are Listening | — | 0.3 | 45% | |
|
A storm cloud forms above you and follows you, striking nearby enemies at intervals without any input. Each strike applies 1 charge. At most 3 enemies per interval, nearest first.
| ||||
| Static Field | — | — | — | |
|
A charged patch of ground that slows enemies crossing it and applies 1 charge per second to each enemy inside. Charge sits on enemies, cap 10 each, at most 12 carriers party-wide. 2 fields per caster, 6 party-wide. | ||||
| Chain Lightning | — | 0.3 | 45% | |
|
A bolt that leaps between nearby enemies, applying 1 charge per jump. Capped at 6 jumps.
| ||||
| Take the Bolt | — | — | — | |
|
Calls a momentary cloud of its own and lets it strike you. The next committed incoming attack is earthed through you and nullified. The discharge applies 1 charge to every enemy currently engaging you. At most 8. | ||||
| Callback | none | 0.38 | 35% | |
|
Designate a point. A storm front rolls toward it across the ground, striking everything under its path and discharging hardest where you aimed. Applies no charge and consumes none.
| ||||
| Earth It | 2–5 charge from one enemy, the caster's choice | — | — | |
|
Consumes 2–5 charge from one enemy, your choice, running a grounding line from it to the floor. Root it for a duration scaling on the charge consumed. 1 line per caster, 4 party-wide. | ||||
| Cloudburst | all charge on every charged enemy in a large radius | 0.2 | 60% | |
|
Consumes all charge on every charged enemy in a large radius, striking each for damage equal to the charge taken from it.
| ||||
| Conduct | all 10 charge on it | — | — | |
|
Mark one enemy as a lightning rod, consuming all 10 charge on it. Bolts you cast redirect to strike it instead, at a stated capped rate. Surplus is absorbed and discharges when the mark expires. One rod party-wide. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.