Specializations/Rascal

Rascal

A Rogue with a sword.

Top tags burst · economy · melee

ChainSwagcaps at 8

SpellGenerates
Pickpocket StrikeSwag, breadth-fed
ShakedownSwag, depth-fed
SpellConsumes
Improper Formup to 5 Swag
Cheap Shot2 Swag
Borrowed Blade3 Swag
Fence the Goodsthe full 8 Swag

Spells

Spell Tags Consumes k Floor
Improper Form
  • melee
  • burst
up to 5 Swag

A wild, badly-executed overhead swing on a single target. Consumes up to 5 Swag, damage scaling linearly with the amount spent. At 0 Swag it still lands, for very little.

Pickpocket Strike
  • rider
  • economy

The first hit on each new target generates 1 Swag. If that target carries a buff it yields 2 Swag instead, and the buff is stripped and stored. Up to 3 stored buffs.

Shakedown
  • melee
  • economy

Every third consecutive hit on the same target generates 1 Swag. The count resets when you switch targets, not when you are hit.

Cheap Shot
  • rider
  • burst
2 Swag

Your next strike is a guaranteed critical against an enemy that has lost track of you, or that you have not struck this engagement. Without Swag it lands at base.

Dirty Trick
  • cone
  • control
0.35 40%

Throw a handful of dirt. Everything in a short forward arc is left blind and loses track of you. Up to 6 enemies per cast.

n = targets hit

Scamper
  • dash
  • mobility

A fast, undignified backwards disengage. Every enemy currently engaging you loses track of where you went.

Borrowed Blade
  • buff
  • sustain
3 Swag

Your next several strikes each return a flat amount of health per Swag spent, spent up over a limited number of hits rather than a duration. Cannot be re-cast while it runs.

Fence the Goods
  • aura
  • support
the full 8 Swag

Consumes your entire Swag bank. Up to 4 nearby allies, lowest health first, each receive one stored stripped buff, or a flat portion of the purse as a damage bonus for a fixed window.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.