Specializations/Punchknight

Punchknight

The armor is the weapon. The fists just help it understand.

Top tags burst · melee · buff

ChainMomentumcaps at 10

SpellGenerates
Gauntlet Jab1 Momentum per connection
Bodycheck1 Momentum per body crossed, capped at 5 per cast
SpellConsumes
Understanding1 Momentum every third consecutive hit on the same target
Pauldron3 Momentum
Plate Slam4 Momentum
Haymakerall Momentum, best at 10
Iron Skinno Momentum

Spells

Spell Tags Consumes k Floor
Gauntlet Jab
  • melee
  • economy

A fast, low-damage strike that generates 1 Momentum per connection. Momentum caps at 10.

Bodycheck
  • dash
  • clear
0.4 35%

Run through a group, gaining speed and impact damage with every enemy you pass and generating 1 Momentum per body crossed, up to 5. Stopping or hitting a wall dumps the force as a shockwave.

n = targets hit

Understanding
  • rider
  • burst
1 Momentum every third consecutive hit on the same target

Consumes 1 Momentum every third consecutive hit on the same target. Each consecutive hit escalates sharply in damage, to a stated ceiling at the 12th. Switching targets or running dry resets it.

Pauldron
  • projectile
  • burst
3 Momentum

Hurl a shoulder plate at a distant enemy for heavy single-target damage. Your armour is reduced until you walk over the plate and pick it back up. 1 plate per caster, 4 party-wide.

Plate Slam
  • nova
  • control
4 Momentum 0.25 45%

Drop your full weight. The shockwave applies a stagger to everything nearby and pulls their attention onto you. Radius and stagger duration are fixed.

n = targets hit

Haymaker
  • melee
  • burst
all Momentum, best at 10

Consumes your entire Momentum bank. A wound-up punch. Launch the target across the arena, with damage scaling per stack consumed and an outright kill below a stated execute threshold. Best at 10.

Iron Skin
  • buff
  • defense
no Momentum

Harden the plate for a fixed duration. Incoming damage is reduced by a flat amount paying into the Mitigation budget, and your retaliation damage scales on aggro share by the share curve to a stated ceiling. Costs no Momentum.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.