Specializations/Hexblade
Hexblade
Two blades, angrier magic — a Mage who decided range was a liability.
Chainhex stackscap 8 per enemy
| Spell | Generates |
|---|---|
| Hex Cut | hex stacks |
| Angry Magic | 1 hex stack |
| Spell | Consumes |
|---|---|
| Feed the Blades | 3 hex stacks |
| Contagion | 5 hex stacks |
| Bladeburst | every hex stack on a target at once |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Range Was A Liability | — | — | — | |
|
Your magical damage runs on inverted falloff, at its maximum in contact range and zero at the edge of that radius. It applies only against enemies currently engaging you; anything else takes base damage at any range. | ||||
| Hex Cut | — | — | — | |
|
Blade strikes apply 1 hex stack, a curse that persists and worsens. Cap 8 per enemy. Stacks decay if not refreshed. | ||||
| Twin Curse | — | — | — | |
|
Link two enemies; both are compelled to target you. Damage you deal to either is suffered by both, and hex stacks on either appear on the other. Mirrored damage and stacks cannot mirror again. Both are capped per second. | ||||
| Angry Magic | — | 0.33 | 40% | |
|
A burst of raw hostile magic centred on yourself, paid for with your own health at a stated rate. Damage scales with the health spent. Applies 1 hex stack to everything caught.
| ||||
| Feed the Blades | 3 hex stacks | — | — | |
|
Consumes 3 hex stacks from the target. Heals you a fixed amount per stack consumed and refreshes the decay timer on whatever remains. | ||||
| Contagion | 5 hex stacks | 0.48 | 30% | |
|
Consumes 5 hex stacks from one target. The curse leaps outward, applying 2 stacks to each enemy it reaches.
| ||||
| Bladeburst | every hex stack on a target at once | — | — | |
|
Consumes every hex stack on one target at once, damage scaled to the number consumed. At 6 or more consumed it is a guaranteed critical. Single target, no falloff. | ||||
| Collapse the Gap | — | — | — | |
|
Close instantly to the nearest enemy, wherever they are. For a few seconds afterwards you pull any enemy that moves away back into contact. At most 5 enemies. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.