Specializations/Battlemage
Battlemage
Fight in front, cast magic, sick scythe
ChainsoulsCap 12 held
| Spell | Generates |
|---|---|
| Soul Harvest | 1 soul per scythe kill |
| Reaping Arc | 1 soul per enemy dragged into contact, capped at 3 per sweep |
| Spell | Consumes |
|---|---|
| Soul Harvest | 10 souls to return a fallen ally to the fight |
| Deathfield | 3 souls to seed |
| Cull | 5 souls |
| Against the Grain | no souls |
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Soul Harvest | 10 souls to return a fallen ally to the fight | — | — | |
|
Enemies killed by the scythe yield mana and bank 1 soul. Spend 10 souls to revive a fallen ally. Cap 12 held. | ||||
| Reaping Arc | — | 0.54 | 25% | |
|
A wide scythe sweep that pulls every enemy it strikes toward you. Banks 1 soul per enemy dragged into contact, up to 3 per sweep.
| ||||
| Frontline | — | — | — | |
|
A ward of fixed strength that drains banked souls while held. The drain rate scales on your aggro count, capped at 8, with a stated floor at zero. It collapses when the bank empties. | ||||
| Deathfield | 3 souls to seed | 0.28 | 50% | |
|
A creeping field of decay that drains health from enemies inside it and transfers a portion to you. At most 8 drained at once, nearest first. Health returned is capped per second. 1 field per caster, 4 party-wide.
| ||||
| Cull | 5 souls | 0.35 | 40% | |
|
Instantly kills up to 5 enemies below a flat execute threshold in a wide arc, lowest current health first. Elites and bosses take heavy damage instead. Kills made by Cull bank no souls.
| ||||
| Scythe Throw | — | 0.18 | 60% | |
|
Plant the scythe at range. It stays tethered to you, damaging everything on the line; recall it to drag the line through the crowd. Soul Harvest banks nothing until you recover the scythe. 1 line per caster, 3 party-wide.
| ||||
| Against the Grain | no souls | 0.35 | 40% | |
|
A sweeping dash that cuts through a line of enemies, dragging what it kills into a heap behind you and leaving a swathe that slows anything crossing it. Forfeits the souls of what it kills.
| ||||
| Sow the Field | — | — | — | |
|
Bury souls at a point. The plot restores health and mana at 1 soul per ally per second and slows enemies crossing it. 4 allies, lowest health first. 1 plot per caster, 3 party-wide. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.