Specializations/Duelist

Duelist

Just footwork and a very sharp opinion.

Top tags control · defense · rider

ChainTempocaps at 5

SpellGenerates
Sharp Opinion1 Tempo
Riposte2 Tempo
Flèche1 Tempo per enemy crossed, capped at 3 per cast
SpellConsumes
En Garde1 Tempo per two seconds
Circle of Contempt2 Tempo
Touché3 Tempo
Final Word5 Tempo — the full pool

Spells

Spell Tags Consumes k Floor
Sharp Opinion
  • rider
  • control

Designate one enemy; it is forced to attack you. Deal increased damage to it and reduced damage to all others. Your strikes on it generate 1 Tempo. One mark at a time.

Riposte
  • reactive
  • defense

A parry window. A hit absorbed inside it becomes an immediate counter-thrust at increased damage and generates 2 Tempo.

Flèche
  • dash
  • mobility
0.48 35%

A long forward lunge that passes through enemies instead of stopping on them, striking each one in the path. Generates 1 Tempo per enemy crossed, up to 3.

n = enemies in the line

En Garde
  • buff
  • defense
1 Tempo per two seconds

A stance that drains Tempo while held. Your parry window widens and every third strike is a guaranteed critical. Ends when Tempo runs out.

Circle of Contempt
  • nova
  • control
2 Tempo 0.23 50%

Knock back and stagger every enemy around you. Your marked target is untouched.

n = enemies hit

Touché
  • rider
  • support
3 Tempo

Mark an enemy as touched: the next damaging hit any player lands on it is a guaranteed critical. 2 touched enemies per Duelist, 4 party-wide.

Final Word
  • melee
  • burst
5 Tempo — the full pool

A killing blow against your marked target, below a stated execute threshold. Guaranteed critical. On a kill the mark jumps to the nearest enemy and refunds 3 Tempo.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.