Specializations/Sniper

Sniper

Range on range combat is my romance!

Top tags economy · projectile · buff

ChainBead1 through 5

SpellGenerates
Longshot1 Bead
Overwatch1 Bead to what it hits
SpellConsumes
Counter-Snipe1 Bead on the shooter
Overwatch0–3 Beads, the caster's choice
Called Shotall 5 Beads from the marked target
New Angle2 Beads

Spells

Spell Tags Consumes k Floor
Longshot
  • projectile
  • economy

Damage scales with the distance the bolt travelled, to a stated ceiling reached at a published distance. Applies 1 Bead to what it hits. Bead decays if that target goes unhit for a stated window. 3 enemies carry Bead at once.

Romance
  • buff
  • economy

Against enemies that attack from range your damage is substantially increased, and every Bead you apply to them lands as 2 instead of 1, whichever spell applied it.

Counter-Snipe
  • reactive
  • defense
1 Bead on the shooter

Destroy an incoming projectile mid-flight, or spend 2 Bead instead to send that projectile back along its own path.

Overwatch
  • trap
  • clear
0–3 Beads, the caster's choice

Lock onto an area. Anything entering is shot until charges run out, with charges equal to 2 plus 1 per Bead spent. Each automated shot applies 1 Bead; every second one banks a Bead. Spends from the highest-Bead enemy. 1 per caster, 2 party-wide.

Called Shot
  • projectile
  • burst
all 5 Beads from the marked target

Consumes all 5 Bead from the marked target. A brief aim-lock during which you cannot move, then a guaranteed critical with penetration that also ignores cover, scaled further by distance travelled to the stated ceiling Longshot names.

Nest
  • zone
  • economy

Establish a firing position. While you hold it, spread narrows to a stated cone and range and reload speed improve, each to its own stated ceiling. Taking damage decays the ramp. Bead does not decay while you are inside.

New Angle
  • dash
  • mobility
2 Beads

A fast roll to a new firing position, applying knockback to enemies at contact range as you leave. It carries the Nest ramp intact to the new position. Spends from the highest-Bead enemy. Once per nest.

Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and is a spell that states none.