Specializations/Ravager
Ravager
Explicitly: all offense, no apology.
ChainFollow-Through1 through 5
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Sweep | — | 0.25 | 50% | |
|
A long-reach horizontal arc that outranges every other melee attack in the game. Generates 1 Follow-Through, or 2 Follow-Through against three or more enemies. Cap 5.
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| Impale | — | 0.23 | 55% | |
|
A forward thrust that pierces every enemy in a straight line. Generates 1 Follow-Through per enemy pierced. Cap 5.
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| Vault | 2 Follow-Through | 0.4 | 35% | |
|
Pole-vault over an enemy line and land behind them, striking every enemy vaulted over on the way.
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| Shatterpoint | 3 Follow-Through | — | — | |
|
Open one target's guard: it takes increased damage from every source, any player, for a duration. Pays into the general Vulnerability bucket. 2 concurrent shatterpoints party-wide. | ||||
| Whirl | 4 Follow-Through | 0.5 | 30% | |
|
A full-circle spin at maximum reach. The nearest enemy takes a guaranteed critical while everything else takes normal damage. The critical does not fall off.
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| Overreach | the full Follow-Through pool, best at 5 | — | — | |
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Strike at extreme distance for heavy damage, leaving you uncovered during a long recovery. Consumes your entire Follow-Through bank; damage scales per stack spent and returns a flat amount of health per stack, capped per cast. Best at 5. | ||||
| No Apology | — | — | — | |
|
Disable your ability to block or dodge for a stated duration. All defensive capability converts to raw damage at a published fixed rate, and Follow-Through does not decay while it runs. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.