Specializations/Naturalist
Naturalist
The book is annotated in bark-script. Apothecarian delight in every measure.
Chain
None. Naturalist runs no resource: nothing to generate, nothing to consume.
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Decant | one active combination | 0.45 | 30% | |
|
Pour a measure onto ground that already carries a reagent product. It consumes that combination and re-resolves the product immediately, at concentrated potency in a smaller radius. On bare ground it is an ordinary Volatile flask.
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| Flask Toss | — | 0.62 | 20% | |
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Hurl a prepared potion. It shatters and does what it was brewed to do. Carries the Volatile reagent category. Steep falloff.
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| Vapors | — | 0.35 | 40% | |
|
A lingering cloud of gas that clings to the ground and to anything walking through it, carrying the effect out of the cloud. Carries the Green reagent category. 2 clouds per caster, 6 party-wide.
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| Tincture | — | 0.23 | 55% | |
|
A flask brewed for people rather than at them. Allies standing in the residue heal over time and gain a cleanse of one debuff. Carries the Bitter reagent category. Up to 5 allies.
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| Undiluted | — | — | — | |
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The whole bottle into one enemy, unbroken and unspread. No area, no residue, and no reagent category. It cannot combine with anything. | ||||
| Catalyst | — | — | — | |
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Your next flask is thrown at double area and potency, before any combination is evaluated. That flask counts as both its own reagent category and whichever it lands on, so one throw can complete a reagent product. 1 catalyst held. | ||||
| Brew | — | — | — | |
|
Cast only during the breather. Chat votes on a reagent category. Your next thrown flask carries it, whatever spell throws it, re-arming on a stated cadence all wave. The party gains a stated minor bonus. | ||||
| Annotated | — | — | — | |
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Study an enemy type. For the rest of the run you deal permanently increased damage to every enemy of that kind, and allies gain a smaller portion of the same bonus. 4 types studied party-wide; a fifth replaces the oldest. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.
Reference table
| Product | Made from | Effect | Cap | Falloff |
|---|---|---|---|---|
| Detonation | Volatile + Volatile | One large instant blast at the midpoint, no residue | — | damage × n^-0.40, floor 35% |
| Firedamp | Volatile + Green | A creeping burning cloud that drifts toward the nearest crowd | 2 party-wide | tick damage × n^-0.28, floor 50% |
| Cautery | Volatile + Bitter | A scorched ring: enemies crossing it take a flat hit and cannot be healed for a duration | 2 party-wide | flat, capped at 8 enemies |
| Miasma | Green + Green | A wide slow-and-blind field, low damage | 2 party-wide | tick damage × n^-0.62, floor 20% |
| Poultice | Green + Bitter | Restorative to allies inside and toxic to enemies inside, simultaneously | 1 party-wide, 5 allies | healing × n^-0.23, floor 55%; harm × n^-0.48, floor 30% |
| Draught | Bitter + Bitter | A concentrated dose: one ally inside gains a stated flat damage and resistance bonus for a fixed number of hits; the resistance half pays into that ally's Mitigation budget | 1 party-wide | single ally |