Specializations/Earthshaker
Earthshaker
Hits the ground, not the enemy — the ground handles the rest.
Chain
None. Earthshaker runs no resource: nothing to generate, nothing to consume.
Spells
| Spell | Tags | Consumes | k | Floor |
|---|---|---|---|---|
| Fissure | — | 0.48 | 30% | |
|
A crack tears along the ground in a straight line, splitting open everything above it. Up to 8 enemies along the line, ties broken by entity id. Committed at cast.
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| Upheaval | — | 0.77 | 15% | |
|
Stone pillars erupt in a ring around you and launch anything caught between them upward. Steep falloff: a full surround is thrown much less far than a light one.
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| Tremor | — | 0.23 | 55% | |
|
The ground in an area shakes in periodic pulses, applying a stagger to anything standing on it. Shallow falloff: this one wants a pile. 2 zones per caster, 6 party-wide.
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| Aftershock | — | — | — | |
|
Every impact you make leaves a delayed second quake at the same spot moments later. It damages you too if you are still standing there. Delayed quakes are not impacts and cannot spawn further quakes. | ||||
| Landslide | — | 0.35 | 40% | |
|
Tear a boulder from the earth and set it rolling. It flattens everything in its path and gathers size as it goes, to a stated ceiling on radius and a stated despawn distance. It cannot be redirected.
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| Upthrust | — | 0.38 | 35% | |
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Slam the ground beneath your own feet. The eruption throws you clear, cratering what you were standing in and leaving an impact behind you.
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| Standing Stone | — | 0.25 | 50% | |
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Hammer a menhir up out of the floor. It blocks movement and periodically slams the ground beside it. Its slams are not impacts you make. 1 stone per caster, 4 party-wide.
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| Softened Earth | — | — | — | |
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Leave the ground Unsettled, a public state applying a slow. Delayed ground effects landing on it resolve immediately and amplified, paying into each struck enemy's general Vulnerability bucket. 2 per second per patch, 3 patches party-wide. Verdict is exempt. | ||||
Falloff: per-target damage × n^-k down to Floor, where n is targets hit. k = 0 is no falloff, and — is a spell that states none.